Show simple item record

dc.contributor.authorGazzard, Alison
dc.identifier.citationGazzard , A 2011 , Bringing the imaginary back into play . in Procs Int Symposium on Electronic Art : ISEA 2011 . Int Symposium on Electronic Art , Istanbul , Turkey , 14/09/11 .
dc.identifier.otherPURE: 459132
dc.identifier.otherPURE UUID: 6854be4e-cd82-48a6-9360-a39728484d13
dc.descriptionOriginal paper can be found at: This paper has been published under Creative Commons Attribution 3.0 Licence
dc.description.abstractThe term ‘ludic’ can be linked to many aspects of play and games, but what does it mean to be playful? Using examples of various augmented reality game, this paper will examine the role of mimicry in play as a way of understanding the ubiquity of ludic interfaces in light of our real world explorations. It will also highlight the importance of exploration and discovery in how we perceive, perform and create spaces of playful interaction.en
dc.relation.ispartofProcs Int Symposium on Electronic Art
dc.titleBringing the imaginary back into playen
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionArt and Design
dc.contributor.institutionMedia Research Group

Files in this item


There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record