dc.contributor.author | Gazzard, Alison | |
dc.date.accessioned | 2011-12-22T11:01:09Z | |
dc.date.available | 2011-12-22T11:01:09Z | |
dc.date.issued | 2011-11 | |
dc.identifier.citation | Gazzard , A 2011 , Bringing the imaginary back into play . in Procs Int Symposium on Electronic Art : ISEA 2011 . Int Symposium on Electronic Art , Istanbul , Turkey , 14/09/11 . < https://isea2011.sabanciuniv.edu/ > | |
dc.identifier.citation | conference | |
dc.identifier.uri | http://hdl.handle.net/2299/7497 | |
dc.description | Original paper can be found at: http://doc.gold.ac.uk/isea2011/ocs/index.php/isea2011/index/schedConfs/archive This paper has been published under Creative Commons Attribution 3.0 Licence | |
dc.description.abstract | The term ‘ludic’ can be linked to many aspects of play and games, but what does it mean to be playful? Using examples of various augmented reality game, this paper will examine the role of mimicry in play as a way of understanding the ubiquity of ludic interfaces in light of our real world explorations. It will also highlight the importance of exploration and discovery in how we perceive, perform and create spaces of playful interaction. | en |
dc.language.iso | eng | |
dc.relation.ispartof | Procs Int Symposium on Electronic Art | |
dc.title | Bringing the imaginary back into play | en |
dc.contributor.institution | Social Sciences, Arts & Humanities Research Institute | |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.identifier.url | https://isea2011.sabanciuniv.edu/ | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |