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dc.contributor.authorSalge, C.
dc.contributor.authorLipski, C.
dc.contributor.authorMathiak, B.
dc.contributor.authorMahlmann, Tobias
dc.date.accessioned2012-05-21T14:56:56Z
dc.date.available2012-05-21T14:56:56Z
dc.date.issued2008
dc.identifier.citationSalge , C , Lipski , C , Mathiak , B & Mahlmann , T 2008 , Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games . in Procs of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox 2008) . ACM Press , pp. 7-14 . https://doi.org/10.1145/1401843.1401845
dc.identifier.isbn978-1-60558-173-6
dc.identifier.otherdspace: 2299/6038
dc.identifier.urihttp://hdl.handle.net/2299/8552
dc.descriptionOriginal paper can be found at : http://portal.acm.org/citation.cfm?id=1401843 Copyright ACM [Full text of this article is not available in the UHRA]
dc.description.abstractFun in computer games depends on many factors. While some factors like uniqueness and humor can only be measured by human subjects, in a strategical game, the rule system is an important and measurable factor. Classics like chess and GO have a millennia-old story of success, based on clever rule design. They only have a few rules, are relatively easy to understand, but still they have myriads of possibilities. Testing the deepness of a rule-set is very hard, especially for a rule system as complex as in a classic strategic computer game. It is necessary, though, to ensure prolonged gaming fun. In our approach, we use artificial intelligence (AI) to simulate hours of beta-testing the given rules, tweaking the rules to provide more game-playing fun and deepness. To avoid making the AI a mirror of its programmer's gaming preferences, we not only evolved the AI with a genetic algorithm, but also used three fundamentally different AI paradigms to find boring loopholes, inefficient game mechanisms and, last but not least, complex erroneous behavior.en
dc.format.extent617475
dc.language.isoeng
dc.publisherACM Press
dc.relation.ispartofProcs of the 2008 ACM SIGGRAPH symposium on Video games (Sandbox 2008)
dc.titleUsing genetically optimized artificial intelligence to improve gameplaying fun for strategical gamesen
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
rioxxterms.versionofrecord10.1145/1401843.1401845
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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