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dc.contributor.authorMirza, N.A.
dc.contributor.authorNehaniv, C.L.
dc.contributor.authorDautenhahn, K.
dc.contributor.authorTe Boekhorst, R.
dc.date.accessioned2012-12-17T14:59:45Z
dc.date.available2012-12-17T14:59:45Z
dc.date.issued2008
dc.identifier.citationMirza , N A , Nehaniv , C L , Dautenhahn , K & Te Boekhorst , R 2008 , Developing social action capabilities in a humanoid robot using an interaction history architecture . in Procs 8th IEEE-RAS Int Conf on Humanoid Robots . Institute of Electrical and Electronics Engineers (IEEE) , pp. 609-616 , 8th IEEE-RAS Int Conf on Humanoid Robots , Daejeon , Korea, Republic of , 1/12/08 . https://doi.org/10.1109/ICHR.2008.4756013
dc.identifier.citationconference
dc.identifier.isbn978-1-4244-2821-2
dc.identifier.isbn978-1-4244-2822-9
dc.identifier.otherPURE: 837986
dc.identifier.otherPURE UUID: fc0a9a1b-e6b1-4048-830d-5bffd72e66cd
dc.identifier.otherdspace: 2299/3022
dc.identifier.otherScopus: 63549108510
dc.identifier.urihttp://hdl.handle.net/2299/9428
dc.description“This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ICHR.2008.4756013
dc.description.abstractWe present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions coupled with audio and visual feedback from the interaction partner to continually generate increasingly appropriate behaviour. The robot also uses facial expressions to feedback its level of reward to the partner. The results support the hypothesis that reinforcement of time-extended experiences through interaction allows a robot to act appropriately in an interaction.en
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartofProcs 8th IEEE-RAS Int Conf on Humanoid Robots
dc.titleDeveloping social action capabilities in a humanoid robot using an interaction history architectureen
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionScience & Technology Research Institute
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=63549108510&partnerID=8YFLogxK
rioxxterms.versionVoR
rioxxterms.versionofrecordhttps://doi.org/10.1109/ICHR.2008.4756013
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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