dc.contributor.author | Mirza, N.A. | |
dc.contributor.author | Nehaniv, C.L. | |
dc.contributor.author | Dautenhahn, K. | |
dc.contributor.author | Te Boekhorst, R. | |
dc.date.accessioned | 2012-12-17T14:59:45Z | |
dc.date.available | 2012-12-17T14:59:45Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | Mirza , N A , Nehaniv , C L , Dautenhahn , K & Te Boekhorst , R 2008 , Developing social action capabilities in a humanoid robot using an interaction history architecture . in Procs 8th IEEE-RAS Int Conf on Humanoid Robots . Institute of Electrical and Electronics Engineers (IEEE) , pp. 609-616 , 8th IEEE-RAS Int Conf on Humanoid Robots , Daejeon , Korea, Republic of , 1/12/08 . https://doi.org/10.1109/ICHR.2008.4756013 | |
dc.identifier.citation | conference | |
dc.identifier.isbn | 978-1-4244-2821-2 | |
dc.identifier.isbn | 978-1-4244-2822-9 | |
dc.identifier.other | dspace: 2299/3022 | |
dc.identifier.uri | http://hdl.handle.net/2299/9428 | |
dc.description | “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ICHR.2008.4756013 | |
dc.description.abstract | We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions coupled with audio and visual feedback from the interaction partner to continually generate increasingly appropriate behaviour. The robot also uses facial expressions to feedback its level of reward to the partner. The results support the hypothesis that reinforcement of time-extended experiences through interaction allows a robot to act appropriately in an interaction. | en |
dc.format.extent | 5704119 | |
dc.language.iso | eng | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
dc.relation.ispartof | Procs 8th IEEE-RAS Int Conf on Humanoid Robots | |
dc.title | Developing social action capabilities in a humanoid robot using an interaction history architecture | en |
dc.contributor.institution | School of Computer Science | |
dc.contributor.institution | Science & Technology Research Institute | |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=63549108510&partnerID=8YFLogxK | |
rioxxterms.versionofrecord | 10.1109/ICHR.2008.4756013 | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |