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dc.contributor.authorCañamero, Lola
dc.date.accessioned2013-02-05T12:30:10Z
dc.date.available2013-02-05T12:30:10Z
dc.date.issued2002
dc.identifier.citationCañamero , L 2002 , Playing the emotion game with Feelix : what can a LEGO robot tell us about emotion? in Socially Intelligent Agents - Creating relationships with computers and robots 2002 . Multiagent Systems, Artificial Societies, and Simulated Organizations , vol. 3 , Kluwer , pp. 69-76 .
dc.identifier.isbn978-1-4020-7057-0
dc.identifier.otherPURE: 88358
dc.identifier.otherPURE UUID: b8337753-e1a1-410d-821d-2785e2f369d1
dc.identifier.otherdspace: 2299/3800
dc.identifier.urihttp://hdl.handle.net/2299/9902
dc.descriptionFull text of this item is not available in the UHRA.
dc.language.isoeng
dc.publisherKluwer
dc.relation.ispartofSocially Intelligent Agents - Creating relationships with computers and robots 2002
dc.relation.ispartofseriesMultiagent Systems, Artificial Societies, and Simulated Organizations
dc.titlePlaying the emotion game with Feelix : what can a LEGO robot tell us about emotion?en
dc.contributor.institutionSchool of Computer Science
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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