dc.contributor.author | Cañamero, Lola | |
dc.date.accessioned | 2013-02-05T12:30:10Z | |
dc.date.available | 2013-02-05T12:30:10Z | |
dc.date.issued | 2002 | |
dc.identifier.citation | Cañamero , L 2002 , Playing the emotion game with Feelix : what can a LEGO robot tell us about emotion? in Socially Intelligent Agents - Creating relationships with computers and robots 2002 . Multiagent Systems, Artificial Societies, and Simulated Organizations , vol. 3 , Wolters Kluwer , pp. 69-76 . | |
dc.identifier.isbn | 978-1-4020-7057-0 | |
dc.identifier.other | dspace: 2299/3800 | |
dc.identifier.uri | http://hdl.handle.net/2299/9902 | |
dc.description | Full text of this item is not available in the UHRA. | |
dc.language.iso | eng | |
dc.publisher | Wolters Kluwer | |
dc.relation.ispartof | Socially Intelligent Agents - Creating relationships with computers and robots 2002 | |
dc.relation.ispartofseries | Multiagent Systems, Artificial Societies, and Simulated Organizations | |
dc.title | Playing the emotion game with Feelix : what can a LEGO robot tell us about emotion? | en |
dc.contributor.institution | Centre for Computer Science and Informatics Research | |
dc.contributor.institution | Centre for Future Societies Research | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |