Grand theft algorithm: purposeful play, appropriated play and aberrant players
Gazzard, Alison
(2008)
Grand theft algorithm: purposeful play, appropriated play and aberrant players.
In: MindTrek '08, 2008-10-07 - 2008-10-10.
This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.
Item Type | Conference or Workshop Item (Other) |
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Additional information | "Copyright ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in MindTrek: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. pp.3-7 http://doi.acm.org/10.1145/1457199.1457201" |
Date Deposited | 15 May 2025 16:22 |
Last Modified | 10 Jul 2025 23:24 |
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