Effects of Participation in a Simulation Game on Marketing Students' Numeracy and Financial Skills

Brennan, Ross and Vos, Lynn (2012) Effects of Participation in a Simulation Game on Marketing Students' Numeracy and Financial Skills. In: UNSPECIFIED.
Copy

Marketing educators strive to provide students with an educational experience that prepares them for successful careers. Their education cannot simply involve the acquisition of a body of knowledge; it must also make them more employable by endowing them with work-relevant skills and competences (Gibson-Sweet et al 2010). In particular, marketing graduates need adequate numeracy skills because marketers are increasingly called upon to be accountable for their decisions. The premise of this study is that marketing simulation games provide an excellent opportunity to improve these skills; consequently, we hypothesize that simulation games are a good medium through which to deliver numerical and financial skills on a marketing degree programme


picture_as_pdf
904844.pdf
subject
Submitted Version

View Download

UNSPECIFIED


EndNote BibTeX Reference Manager Refer Atom Dublin Core RIOXX2 XML OpenURL ContextObject in Span OpenURL ContextObject METS HTML Citation ASCII Citation Data Cite XML MODS MPEG-21 DIDL
Export

Downloads