Run, Lara, Run: The Impact of videogames on cinema’s action heroine
                
    Walden, Kim
  
(2002)
Run, Lara, Run: The Impact of videogames on cinema’s action heroine.
    UNSPECIFIED.
  
  
              
            | Item Type | Other | 
|---|---|
| Date Deposited | 29 May 2025 09:08 | 
| Last Modified | 28 Jun 2025 00:08 |