A diary study of Game Transfer Phenomena: Examining their frequency, triggers and correlations with spontaneous cognitions and psychopathology
Game Transfer Phenomena (GTP) refer to game-related perceptions, images, memories, or actions that occur spontaneously, often in response to incidental cues, after the players have stopped gaming. While previous research has used retrospective questionnaire/interview methods, in the present study, for the first time, 38 gamers (Mage= 26.78 SD= 6.70; 87% males) kept a 7-day online GTP diary and completed questionnaires assessing GTP frequency, involuntary phenomena (e.g., mind-pops, mind-wandering), and other variables (e.g., internet gaming disorder, schizotypal traits, anxiety, depression, impulsivity). Most GTP experiences manifested as spontaneous cognitions (e.g., involuntary memories, mind-pops, earworms), occurred during undemanding activities, were externally triggered and preceded by recent game exposure (supporting the long-term priming hypothesis). Additionally, diary-recorded GTP frequency was associated with positive and negative schizotypy and anxiety and moderately recorrelated with GTP scale scores. Overall, results suggest that GTP may be considered as part of a broader family of involuntary cognitive phenomena.
| Item Type | Article |
|---|---|
| Identification Number | 10.1080/10447318.2026.2633212 |
| Additional information | © 2026 The Author(s). Published with license by Taylor & Francis Group, LLC. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/). |
| Keywords | game transfer phenomena (gtp), mind-wandering, mind-pops, internet gaming disorder, positive schizotypy |
| Date Deposited | 13 Apr 2026 15:00 |
| Last Modified | 13 Apr 2026 15:00 |
