Now showing items 21-32 of 32

    • The Mr. Nile Experiment 

      Goodbrey, Daniel (2012)
      Originally created as a daily improvisation over the course of one month in 2003, Nile served as metafictional platform via which to directly address the reader and express my thinking on the digital comics form. Among the ...
    • Necessary Monsters 

      Goodbrey, Daniel; Azzopardi, Sean (First Comics, 2015-10-15)
      There exists a world of horrors beneath the one we know. Where the creatures of our nightmares stalk amongst humanity and play their games of vengeance, murder and intrigue. To police this world there is The Chain; a covert ...
    • Necessary Monsters Volume 2 : Murderbox 

      Goodbrey, Daniel (First Comics / Devil's Due, 2016)
      There exists a world of horrors beneath the one we know. Where the creatures of our nightmares stalk amongst humanity and play their games of vengeance, murder and intrigue. To police this world there is The Chain; a covert ...
    • PoCom-UK-001 

      School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Theorising Visual Art and Design; Goodbrey, Daniel (2003)
      PoCom began as a collaboration between eighteen cartoonists to create a hypercomic for the wall of the Institute Of Contemporary art as part of the inaugural ComICA festival in 2003. The original piece measured seventeen ...
    • Score And Script 

      Goodbrey, Daniel (2012-11)
      When a cartoonist begins making a comic strip, questions of how to give visual form to narratives expressed in text, or lurking as-yet-unrealised in cognition, form a central part of the decision-making process. What imagery ...
    • SiCAF Retrospective 

      Goodbrey, Daniel (2009)
      I was invited by the organisers of the Seoul International Comic & Animation Festival to present a retrospective of my experimental webcomic and hypercomic work. Thirteen of my digital comics were translated into Korean ...
    • Sixgun: Tales From An Unfolded Earth 

      Goodbrey, Daniel (2001)
      Sixgun was the final outcome of my Masters degree in Digital Practices and is significant in exploring new approaches to the hypercomic form. At its core, Sixgun was an attempt at resolving the inherent conflict between ...
    • The Sound of Digital Comics 

      Goodbrey, Daniel (2015-10-07)
      This article explores the role of sound in comics and provides a critical analysis of how that role has changed with the digital remediation of the form. Comics are traditionally thought of as a monosensory and multimodal ...
    • Stellar Cartography : Daniel Merlin Goodbrey 

      Goodbrey, Daniel (Ilex., 2005-08-01)
    • Strangebook 

      School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Art and Design; Media Research Group; Theorising Visual Art and Design; Creative Economy Research Centre; Goodbrey, Daniel (2012)
      I was hired by child psychiatrist Christine Kuhn to help develop a prototype iPad app based on her research group’s idea for an interactive comics jam version of Facebook. The focus of Strangebook is on allowing young ...
    • The Tarquin Engine 

      School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Theorising Visual Art and Design; Goodbrey, Daniel (2005)
      The Tarquin Engine was coded so as to allow complex, zooming Infinite Canvas comics to be created using a straightforward drag and drop process in Flash. This greatly simplified the technical aspects of my working method, ...
    • Toon Test Tubes 

      Goodbrey, Daniel (Watson-Guptill, 2003)