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dc.contributor.otherGoodbrey, Daniel
dc.date.accessioned2013-10-01T14:30:17Z
dc.date.available2013-10-01T14:30:17Z
dc.date.issued2002
dc.identifier.citationGoodbrey , D , Doodleflak , 2002 , Web publication/site . < http://e-merl.com/flak.htm >
dc.identifier.otherPURE: 986176
dc.identifier.otherPURE UUID: 9b3ce332-77f3-4e1b-9f67-5677f2d4239c
dc.identifier.otherORCID: /0000-0002-9317-6798/work/32441819
dc.identifier.urihttp://hdl.handle.net/2299/11700
dc.description.abstractDoodleflak was the first Infinite Canvas comic to employ a zooming interface. This technique allowed for the spatial map of the whole comic to be viewed at one level and then for individual segments of the comic to be zoomed in on and read. This was a significant development within the field of webcomics, with previous Infinite Canvas work only allowing readers to move through the narrative at the reading level. The addition of the zoom allowed reader to experience the entire comic as a single shape and brought to the fore several ides first proposed by McCloud.en
dc.language.isoeng
dc.relation.ispartof
dc.subjectcomics
dc.subjectwebcomics
dc.subjecthypercomics
dc.subjectdigital comics
dc.titleDoodleflaken
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.identifier.urlhttp://e-merl.com/flak.htm
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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