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Using temporal information distance to locate sensorimotor experience in a metric space
(2005)
Information distance is used to measure how similar sensorimotor experience is to past experience--within a certain temporal horizon. Applied to groups--of sensors this gives a mathematical metric on sensorimotor experience ...
The degree of potential damage in agonistic contests and its effects on social aggression, territoriality and display evolution
(Institute of Electrical and Electronics Engineers (IEEE), 2005)
The potential for animals to inflict damage on one another whilst competing for indivisible resources is a factor of crucial importance when determining pay-offs to such animals and consequent likelihood of adopting an ...
Autobiographic agents in dynamic virtual environments - performance comparison for different memory control architectures
(Institute of Electrical and Electronics Engineers (IEEE), 2005)
In this paper, we extend our previous work in investigating the performance of different autobiographic memory control architectures which are developed based on a basic subsumption control architecture for Artificial Life ...
Assessing the performance of different behavior selection architectures in a large and complex virtual environment
(Institute of Electrical and Electronics Engineers (IEEE), 2005)
We compare the performance of autonomous agents with three different behavior selection architectures (Static-Threshold, Winner-Takes-All and Voting- Based) in terms of survival in a large and complex dynamic virtual ...
Classifying types of gesture and inferring intent
(The Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), 2005)
In order to infer intent from gesture, a rudimentary classification of types of gestures into five main classes is introduced. The classification is intended as a basis for incorporating the understanding of gesture into ...
Achieving Corresponding Effects on Multiple Robotic Platforms: Imitating in Context Using Different Effect Metrics
(The Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), 2005)
One of the fundamental problems in imitation is the correspondence problem, how to map between the actions, states and effects of the model and imitator agents, when the embodiment of the agents is dissimilar. In our ...