Now showing items 1-20 of 32

    • The Archivist 

      Goodbrey, Daniel (2010)
      I was one of four artists invited by curator Paul Gravett to take part in "Hypercomics: The Shape Of Comics To Come." This was a major exhibit of experimental comics work at the Pumphouse Gallery in London. My piece, The ...
    • Black Hats In Hell 

      Goodbrey, Daniel (2013-04-15)
      A story of love, hate, revenge and damnation set against the backdrop of the Endless West. Created by Daniel Merlin Goodbrey, Black Hats In Hell takes the form of two unique hypercomic installations at The University of ...
    • The Casita Situations 

      Goodbrey, Daniel (2009)
      The Casita Situations were an international collaboration between myself, Italian architect Valerio Ferrari and the Scottish cartoonist David Baillie. Together we created a customisable spatial hypercomic installation for ...
    • Choose the Format of Your Destructor : Design Choices for Comic Creators in Print and Digital Media 

      Goodbrey, Daniel (McFarland, 2019-06-30)
      Today, the form of comics is consumed and distributed in multiple formats across both print and digital media. For a comic creator, this variety of formats and media necessitates several important design decisions when ...
    • Comics Unmasked : Art and Anarchy in the UK 

      Goodbrey, Daniel (2014)
      Comics Unmasked at the British Library and was the largest comic exhibition to be held in the UK. Comics Unmasked drew from the British Library’s extensive comic collection, displayed alongside original artwork provided ...
    • Crossmedia 

      Goodbrey, Daniel (2011)
      In conjunction with The British Council, myself and Karrie Fransman were invited to co-curate an exhibition of experimental comics at the premiere Flemish comics festival in Turnhout. Working alongside cartoonists Douglas ...
    • Digital comics – new tools and tropes 

      Goodbrey, Daniel (2013-04)
      The medium of comics is undergoing a transition, as digital display becomes an increasingly popular mode of consumption. Portable display devices such as smart phones and tablet computers have provided a single platform ...
    • Distortions in Spacetime: : Emergent Narrative Practices in Comics' Transition from Print to Screen 

      Goodbrey, Daniel (Palgrave Macmillan, 2014-12-17)
      The medium of comics is undergoing a transition, as digital display becomes an increasingly popular mode of consumption. This is a transition that has been underway since before the general adoption of the World Wide Web ...
    • Doodleflak 

      Goodbrey, Daniel; Media Research Group; Theorising Visual Art and Design; School of Creative Arts; Social Sciences, Arts & Humanities Research Institute (2002)
      Doodleflak was the first Infinite Canvas comic to employ a zooming interface. This technique allowed for the spatial map of the whole comic to be viewed at one level and then for individual segments of the comic to be ...
    • A Duck Has An Adventure 

      School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Media Research Group; Theorising Visual Art and Design; Goodbrey, Daniel (E-merl.com, 2012)
      A Duck Has An Adventure is the first major practice piece produced as a part of my doctoral studies. It was released on the Google Play apps market in March. The piece has been well reviewed amongst the comics and indendent ...
    • The Electricomics Project 

      Goodbrey, Daniel (2015)
      Electricomics was a research and development project funded by the NESTA Digital R&D fund for the Arts that aimed to create a self-publishing ecosystem for digital comics. In my role as a research partner on the project I ...
    • Endless Stolen Sky 

      Goodbrey, Daniel (Marvel Comics, 2009)
    • Foreword 

      Goodbrey, Daniel (Franz Steiner Verlag, 2014)
      In this foreword Daniel Merlin Goodbrey will outline the ways in which he uses and produces spaces in his work on hypercomics and new media. Goodbrey has led the way in the production of web-based comics, site-specific ...
    • From Comic to Hypercomic 

      Goodbrey, Daniel (Inter-Disciplinary Press, 2013)
      The medium of comics is undergoing a period of transition as the predominant mode of creation, distribution and consumption shifts from print to digital display. Digital comic pioneers have explored many of the new ...
    • Game comics : An analysis of an emergent hybrid form 

      Goodbrey, Daniel (2014-09-02)
      There has long been a shared history of visual influence and narrative crossover between comics and videogames. Taking this history into account, this article provides a critical examination of the newly emergent medium ...
    • Game Comics : Theory and design 

      Goodbrey, Daniel (Taylor & Francis Group, 2020-10-19)
      A history of visual influence and narrative crossover exists between comics and videogames. The digital mediation of comics has resulted in the two forms sharing common platforms for creation, distribution, and consumption. ...
    • Icarus Needs 

      Media Research Group; Theorising Visual Art and Design; School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Creative Economy Research Centre; Goodbrey, Daniel (2013-07)
      Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The ...
    • Images in Space: The Challenges of Architectural Spatiality in Comics 

      Goodbrey, Daniel (Inter-Disciplinary Press, 2016-01-01)
      A selection of hypercomics that extend the concept of the Infinite Canvas are examined to address the challenges of architectural spatiality. As comics gradually leave behind the trappings of the printed page, the language ...
    • inFamous 2: The Fame Strips 

      School of Creative Arts; Social Sciences, Arts & Humanities Research Institute; Media Research Group; Theorising Visual Art and Design; Goodbrey, Daniel (2011)
      I was brought on board by the Margaret London and John Doe agencies to design and build a hypercomic to promote the Sony videogame, inFamous 2.
    • The Last Sane Cowboy & Other Stories 

      Goodbrey, Daniel (AiT/Planet Lar, 2007)
      Earth has unfolded. Reality has stretched out into its more true and more terrible shape. Now, an insane cowgirl stalks the prairie in search of her missing brother while a heartbroken lover confronts the creature masquerading ...